
EvoDodge
EvoDodger is an endless arcade where you control a frog and every 20 seconds its form changes. Egg, tadpole, frogling, frog - and back again. To avoid dying for good, you need to eat enemies and lay an egg. You only get one egg. When you die, you respawn as an egg.
Attacks depend on your form.
- Egg can’t attack, only hide.
- Tadpole does a dash (spacebar or left mouse button) and is invincible during it. Damages everything in its path. It’s the only way to kill a snail.
- Frogling swings its tail. Handy against the spider.
- Frog attacks with its tongue in a circle sector in front of it. While charging, a semi-transparent colored shape appears - it grows in radius and angle and changes color. The longer the charge, the more damage and the larger the area.
Three enemy types, and they always target you. A spider follows behind you. If you get too far or turn to face it, it speeds up. If the web disappears, the spider has reached maximum speed. Mosquitoes circle you and attack as a swarm. A snail leaves a slowing trail of slime. If the spider moves through it, it gets even faster.
Egg and tadpole can’t go on land. Frogling and frog can’t enter deep water - it’s dark, with a purple bottom, easy to spot.
With each new cycle, enemies increase. The map stays the same - a sandy beach with patches of deep water.
Controls: WASD, dash or jump on spacebar (tadpole, frogling, frog), attack on left mouse button. A yellow frame shows the timer until form change, a white frame shows your score (time lived plus enemies killed).
The art is semi-realistic with a bit of cartoon and dash lines. Form changes look like comic explosions. The tadpole’s dash resembles a meteor. No music, just sounds of waves, bubbling, splashes, croaks, and insects.
| Status | Released |
| Platforms | HTML5 |
| Author | DunVun |
| Genre | Card Game, Action |
| Made with | Godot |
| Tags | 2D, Arcade, Endless, Godot, Perma Death, Photorealistic, Singleplayer, Top-Down |
| AI Disclosure | AI Assisted, Code |






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